Numbers next to Towers / Minions represnt the number of Archers or Towers to be placed.
Check the video below for the above build in action and proper placements for everything.
The build is fairly simple -- start the game as your Monk / Initiate with no gear on(so you can build them without either stack coming in the way of the other)
Ensure you have 20 or less Aura Radius points in your hero stat. (Refer to the video above for exact placement)
Once done, put on your gear -- So long as you have less than 4500 radius you will be fine, if higher then just re-adjust the auras a bit before building. Then place 3 gas traps.Then place buffs and reflects. Then place LTs, and finally start building minions.
In combat phase switch to your jester and wait till the centre crystal dies, if you have 105/xx DU then nothing went down and you start upgrading in that wave itself.
This build requires no moving around of auras, or usage of flimsy negative/zero range armors etc.simple and staright forward build.
As for upgrade strategy -- max out all buffs then stand on the crystal and just keep upgrading until the traps and auras are upgraded then move on to minions.
You can start this build from any wave. I usually start from 18/19, and upgrading is done by wave 19 or 20 end. Wave 21 onward just switch on your summoner with a Djinnlet and an Imp and sit on the crystal and AFK or upgrade any remaining stuff. The Djinllet will fetch mana from Ninjas and Ogres and the Imp will repair the Auras. Minions if you have 4k HP won't need much repairing.