Map: Tavern Defense

NMHC build (Campain/Survival)

Author: Thales

DU: 0/120 MU: 0/120

Disable Tower
Details:

Build Status: Public

Difficulty: Nightmare

Game Mode: Campaign

Hardcore: Yes

AFK Able: No

Mana Used: 0

Mana to Upgrade: 0



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Description:

There's 3 aura stacks of slow, strenght and eletric. The harpoons in the north crystal should be able to attack the center and one side, with preference being the one it's place on.

Hint 1: This should be a 4du buff beam in the entrance, blocking the path to the crystal, with a 1 du reflector in front. The minions should be a 2-1-1-2 on archers/mage and spider/archers. 2 harpoons in the back buffed for extra dps for the ogres


Hint 2 and 3: This should be a 6du buff beam in the entrance, blocking the path to the crystal, with a 2 du reflector in front. The minions should be a 3-1-1-3 on archers/mage and spider/archers

Hint 4: This should be a 4du buff beam in the entrance, blocking the path to the crystal, with a 1 du reflector in front. The minions should only be 3 archers

Hint 5: This should be a 4du buff with 2 archers, since almost no monsters come this way. If you're having trouble, you can reduce the buff beams from 6 to 5 and from 5 to 4 in the harpoons. This should requiere some practice to be able to 4 harpoons in a 4 du buff beam