Build Status: Public
Difficulty: Ruthless
Game Mode: Pure Strategy
AFK Able: No
Mana Used: 0
Mana to Upgrade: 0
More Builds from The Dungeon Defender
Overall Rating: F
Bottomline: You don't want this (as of 5 Nov 25). there is a chance they rework some of the spawns and such and it gets better, but right now, yikes.
This is the worst DD has to offer (ok CR2 is the worst, but this is a contender). Low mob count (waves 30+ do have decent numbers), super high number of goblin copters, bad mob spawn timing, tricky LOS for towers, chests are located as far away from each other as possible. Any postiives? Hmmm, Good pets!
Build was surprisingly VERY Stable, rarely takes hits, except occasionally from a weird below angle, but gets healed fast, be ready with a flash heal if you get a tag. Ogres never made it to the stack from North or West, but if you do have issues, put another spider/mage combo out to hold them up, should be fine.
3 reflector beams, North, South and West of the stack (these are a must), like all PS maps, be sure TB is up during the rush, but this one is specially tricky, cause the high health goblin copter ogres are enmasse right before, so good luck with timing.
Party: 1 TB Monk, 3 summoners with guardian pets (monk/huntress)
Alt Party: 1 TB Monk, 2 summoners, and maybe a strong DPS
HINT 4: 2 auras and pylon on lower level
Minion wall keeps enemies off the stack, I just did two of each, starting with ogres, worked fine, then added a spider/mage combo just a little ways back.