Map: Glitterhelm Caverns

Ruthless Campaign

Author: Ecbrd

DU 0/165 MU 0/165

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Quickly test tower tweaks directly in this build view. Changes are not saved.

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    Build Details
    Required Hero Stats
    Hero HP Damage Range Rate
    Monk 0 0 7400 0
    Ev 0 7300 3000 2700
    Hermit 3600 7600 3600 0
    Warden 0 7000 3200 3800

    Build Status: Public

    Difficulty: Ruthless

    Game Mode: Campaign

    AFK Able: No

    Mana Used: 0

    Mana to Upgrade: 0

    Build Description

    Stats are just what I have, it is not unlikely that you can do this with less but I have not verified.

    Very nightmare difficulty looking build, but all the builds with 1 stack were too flimsy for me and I feel less stupid building towers at every crystal than having to make minion walls at half of them.

    Might be able to get away with not using tower stacking given how small the stacks are, not that I assume most people are playing on ruthless without using stacking.

     

    Wave 1 build the auras, beams, and warden towers

    Combat 1 bring upper (adept or jester, don't use upgrade aura) to upgrade the beams, and the towers if you're feeling spicy.

    Wave 2 build the golems

    Consider bringing DPS chars for later waves once the beams are upped, would recommend paying attention to the bottom crystal, there's not really a good spot to place the golem there that doesn't get hit by ogres from the door above and that's with my stats.

    Also consider adding minion walls if you see a core getting smacked.

     

    Dunno if you can bring splits in easily with this, but the rewards from this map do not to me appear good enough to warrant bothering with, so that is up to you to experiment with.