| Hero | HP | Damage | Range | Rate |
|---|---|---|---|---|
| Huntress | 3000 | 6000 | 5000 | 4000 |
Build Status: Public
Difficulty: Ruthless
Game Mode: Pure Strategy
AFK Able: No
Mana Used: 0
Mana to Upgrade: 0
More Builds from The Dungeon Defender
We want our TB (hint 5) to hit all of the build from his middle spot, so can adjust inward until you're hitting all.
I deally, we also want our thrid summoner to be at hint 5 and able to tag the traps as well, giving the whole of the build max boost. May have to bring the trap build point toward center a little to get within range, just ahve to trial and error it.
Traps are placed in the middle at the top of the steps. Once boosted they cover a nice chunk of the map.
Buff Beams run from the ledge to the ground, basically the corner of the top of the steps to as far up as you can get on the ledge heading inward.
Party: 1 TB monk, 3 summoners with huntress/monk pets
Alt Party: 1 TB Monk, 2 summoenrs with huntress/monk pets, 1 Builder huntress
I put my huntress trapped stats in the thing, I don't think you need as much for it to work.