Hint1: Start the 1st build phase with this chest then follow the green / blue lines. Small presents represent the chests :) Top right part where I dragged the line through a wall means you need to jump on it.
Hint2: Build these in the 1st build phase
Hint3: stuff to build in 2nd build phase. Yellow line for the huntress path, move towers during combat for the rest.
Hint4: 3rd build phase. Archers on the bottom part 1 on the pumpkin, 1 next to it
Hint5: 4th build phase or later.
Towers with double hint markers means you can choose which wave you build them.
The challenge is easier than it looks, traps kill 90% of the turkeys.
Getting the build done in time takes practice. In the 1st wave if you don't have time to build everything where it belongs just spam them anywhere then move them in position during combat. You'll have plenty of time to do it. Do the same if you need to replace some traps because of djinns.
Use a pet with speed boost on huntress. (turtle / small diamond / diamond / ToT. I found skeletons to be too slow)
Upgrade the gas traps a bit to aggro djinns, don't upgrade proxies.
Bottom part minions you should upgrade a bit but make sure you keep the proxy intact. I always upgrade top part minions as much as I can.
For combat use a jester with a chicken and drill/drill-type, take some dps weapon as secondary for bosses. Make sure you have full resists atleast in generic. Other pets might work too, i prefer chicken because it has knockback and enough damage to keep enemies off my back.
Monk works great for last wave if you lack DPS with jester, even a melee monk can clear the small turkeys with a chicken and it's a lot easier to kill bosses.
Areas with the Hint5 markers are "safe zones" enemies don't follow you there. You can hide there to heal / wheel.
Works with ~3k stats.
Based on: Soikuri's build adjusted by Sir Kibry and I stole ideas from Plane too :)