Map: Wintermire

Wintermire Armor run, MM and AFKable

Author: MailmanGus

DU 0/140 MU 0/140

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Quickly test tower tweaks directly in this build view. Changes are not saved.

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    Build Details

    Build Status: Public

    Difficulty: Any

    Game Mode: Survival

    Mix Mode: Yes

    AFK Able: Yes

    Time Per Run: around 1 hour 15 min

    Mana Used: 0

    Mana to Upgrade: 0

    Build Description

    hint 1.  5 DST stack on east side of buff, 7 LT stack on west. Aura stack as far west as possible but still on forge side of presents. After upgraded, park a double monk guardian summoner on the aura stack and near the LT stack.

    hint 2.  4 DU buff with mage, spider closer to crystal, and Ogre on far end. Make sure you don't block the path to allow Ogres to continue toward towers. The summoned ogre is just there to take care of golden orcs and sharken. 

    hint 3. Ogre is in middle of courtyard but within auras. This agros lightning immune ogres into auras, otherwise they sometimes one hit center crystal when they walk by.

    I start wave 20, upgrade with tower booster and jester (2 waves) then bring in 4 summons. 2 guardian summoners (1 on each stack), Monk guardian summoner and repair summoner which stands just north of LT stack. South crystal still takes some damage occasionally but have completed all runs since final adjustments. Found ult++ on waves 23, 24 and 29 in just 10 runs. Also, an ult+ in chest that I open during build stages...

    I have only tested with very High stat builders.