Map: Emerald City

4 App Survival 32-35

Author: Scrub

DU: 0/120 MU: 0/120

Disable Tower | Highlight Tower (Not Working for Chrome):
Details:
Required Hero Stats
Hero HP Damage Range Rate
Squire 0 9500 4000 5000
Apprentice 0 10000 4000 5000
Huntress 3500 9000 4000 4500
Monk 3000 9500 4000 4500
Ev 4000 10500 4500 4500
Summoner 8500 0 0 0

Build Status: Public

Difficulty: Ascension

Game Mode: Survival

Hardcore: No

Ruthless: Yes

Mix Mode: No

AFK Able: No

Time Per Run: 30 minutes

Mana Used: 0

Mana to Upgrade: 0



More Builds from Scrub
Description:

4 void on builder monk is almost mandatory, and is highly recommended on huntress.

DISCLAIMER: campaign is 10 minutes faster than this. Don't waste your time on this meme build.

 

Emerald staves roll the best of any movespeed builder staff in Redux. Wave 1 of campaign can be quite difficult, and survival isn't too much slower, so why not do a 4 app surv build like we did on live??

...This map is truly awful; legitimately the hardest map in the game to build. Don't do it, especially if you don't have high-end stats. I can't even give proper estimates for what stats are technically needed to make this map work. The stats I had when running this build for the first time are listed on the sidebar. I had two mana bombers, one with 7k on east core and one with 8k on west core, and a dps apprentice with an 85k unicorn staff and 8k hero damage.

Waves 32-34: Wheel damage constantly and upgrade while using the carpet shortcuts to go around the map and repair auras (they get absolutely drained, will need to be repaired multiple times per wave). Once no new enemies are spawning and you've wheeled damage already, start wheeling kill%.

Wave 35: Mana bombers on west and east core. DPS app with void staff, unicorn staff, or staff of ice (these staves pierce/splash) on south core. Builder adept doesn't need to move; she doesn't contribute anything other than the 33% tower damage buff.

I've compiled screenshots of placements to use as a guide:

https://imgur.com/a/cCrVNEs

The general template of beam placements is borrowed from Meshak's build on live.