Hero | HP | Damage | Range | Rate |
---|---|---|---|---|
Apprentice | 0 | 8000 | 4000 | 4000 |
Monk | 0 | 0 | 7000 | 0 |
Build Status: Public
Difficulty: Ascension
Game Mode: Campaign
Hardcore: No
Ruthless: Yes
AFK Able: No
Time Per Run: 6-7 min
Mana Used: 0
Mana to Upgrade: 0
More Builds from Scrub
Thanks to b for teaching me this build. High range on app is incredibly important, so void pieces will make this build much more consistent. If this build doesn't work for you, I recommend trying the build on Catbug's youtube channel, which is slower but safer.
First wave: build strength drains, buff beam. Switch to adept with some form of mana collection (dice, tower genie, etc.) and build fireball + 3 lt while wave is starting. collect enough mana to start building dsts, then upgrade buff beam twice and run south to purity bomb to prevent matches (at extremely high stats, saving purity bomb for wiping north goblins is faster).
Second wave: Initiate + tower boost while upgrading until final wave.
Final wave: Run double boost + a DPS (app, monk, whatever is capable of dealing with bosses) and a guardian summoner to put on stack. DPS south huntresses and squires to prevent matches.
Boss: boost until they are dead. If you choose to dps them as well to make the map go slightly faster, target the one on the left so it moves more quickly into your DST cones.
8 acc and an average of 1.33 of the tied-for-best movespeed builder staff in the game, all in 7-8 min. Pretty good map overall.