Build Status: Public
Difficulty: Ascension
Game Mode: Survival
Hardcore: No
Ruthless: Yes
Mix Mode: Yes
AFK Able: No
Time Per Run: 1h 15-20min 18-35
Mana Used: 0
Mana to Upgrade: 0
More Builds from DoDo
My recomendation is using 2 summoners, one with dmg and rate guardian on the mortars and one with range and rate on the lts.(dont stand in your towers, warriors will eat you allive, stand next to them)
You have to move the gas traps to the right spot with a jester.
I personally reduce the size of the ensnare aura by 2 stages, so it doesnt overlap in to many spawns and makes the strength drain aura die faster.
From your starting wave until wave 20 the auras in the south can sometimes be desummened, this wont happen in later waves (dont ask my why, but in 5 test runs it only ever happend in wave 18,19 or 20)
This build works for me 100% safe to wave 30 and after that it i sometimes die to cyclops spitballs, but if your summoners dont die this build is able to go to wave 35.
Since the planner is pretty clutered, here are some screenshots:
https://imgur.com/a/PuSkTHE
If you want you can drop the outer 7 reflects and build one more lt but then your spider are in danger of dying in later rounds