Hero | HP | Damage | Range | Rate |
---|---|---|---|---|
Squire | 3300 | 8100 | 3800 | 4500 |
Apprentice | 3300 | 9500 | 3300 | 5200 |
Monk | 2300 | 4500 | 8500 | 2800 |
Summoner | 9100 | 0 | 0 | 0 |
Build Status: Public
Difficulty: Ascension
Game Mode: Survival
Hardcore: No
Ruthless: Yes
Mix Mode: No
AFK Able: No
Time Per Run: 35 minutes
Mana Used: 0
Mana to Upgrade: 0
More Builds from jay
The 6 LT's should be in the middle of the buff beam with the ensnare aura right in front of them on the south side. Use a summoner boost with expansive and speedy poly on the ensnare so the ensare and LT's are buffed. The DST should be on one side of the LT's and the other side should have the mortars and harpoons. The two mortars facing the upper crystals and the harpoons should be aimed so the edge of their line of sight can see where Hint 2 is.
For waves 32-34 use monk TB and the summoner boost stated above. Towers do take a decent amount of damage sometimes early wave so higher TB helps heal and better tower HP also helps but was possible with 3300 app tower hp. Wave 35 use monk and initiate TB and a second summoner boost with speedy and destruction poly's on the mortar/harpoon stack.
Put an ogre behind the spider queens in front of the side with the LT's and DST so the harb's hit the towers less often with their lightning orbs and also making the ensnare aura much smaller and using double initiate boost can make the map run a few minutes faster but requires more attention to keep boost up.