Disable Tower | Highlight Tower (Not Working for Chrome):
Details:
Hero | HP | Damage | Range | Rate |
---|---|---|---|---|
Huntress | 3200 | 6500 | 3500 | 2700 |
Monk | 3100 | 7000 | 3100 | 2700 |
Ev | 6000 | 6000 | 0 | 0 |
Summoner | 3500 | 7100 | 2000 | 2000 |
Build Status: Public
Difficulty: Nightmare
Game Mode: Campaign
AFK Able: Yes
Mana Used: 0
Mana to Upgrade: 0
More Builds from Washboard
Description:
Stats listed under "required" tab are just the stats I use not the min stats you need.
Hint 1: 5 stacked archers with a spider+mage behind on a 4 DU buff.
Hint 2: [AAAA S+M AA] on a 5 DU buff.
Hint 3: [AAAA S+M A] on a 5 DU buff.
Hint 4: [A S+M A] on a 4 Du buff.
Hint 5: Healing aura + Gas Trap + 4 DU buff.
A = Archer
M = Mage
S = Spider
23 January 2018
what towers do you set first wave?
23 January 2018
Auras, traps and beams
30 January 2018
i modified your build removed all etherial traps seems like it wasnt needed had every minion wall paired with prox and gas added inferno trap and enrage aura south point where most of the enemies are not sure how much enrage helps but thought ill throw it in that area lol this build is so much better then having 2 big minion walls close to crystals seems like when you control spawn points defenses take a huge relief with ogres not piling up in one area i like this alot and trap towers is my fav to i dont like the LT builds seems to hektic with ogres piling up