Hero | HP | Damage | Range | Rate |
---|---|---|---|---|
Apprentice | 2 | 7 | 3 | 3 |
Huntress | 2 | 0 | 4 | 1 |
Monk | 3 | 3 | 7 | 3 |
Ev | 4 | 6 | 3 | 3 |
Summoner | 6 | 3 | 2 | 3 |
Build Status: Public
Difficulty: Nightmare
Game Mode: Survival
Mix Mode: No
AFK Able: No
XP Per Run: 70m+
Time Per Run: 1-2 hours
Mana Used: 0
Mana to Upgrade: 0
More Builds from Pandoraaaa
On the first wave dont have the enrage auras instead 2 buff beams (not in picture) one on west and east aura stacks. Three star those beams during combat wave, and when those aura stacks overlap with other buff beams, sell those 2 buff beams. East aura stack should reach Hint 3 buff beam and the west auras should reach the Hint 2 buff beam. After selling those buff beams, get the two enrage auras as shown. That random spider between Hint 3 and Hint 4 is in the fire bowl.
Aura Stacks - Ensnare + Strength Drain
West Trap Stack - Darkness + Gas
Hint 5: 2x stacks of 5x LTs (one stack/boost summoner - hunt + monk guardians)
I started before wave 20 and upgraded everything in 3 waves. my most recent run took me about 1 hour and 30 min. Strat is almost afk-able because of how enrage auras keeps mobs away from strength auras, making them drain slower. some rounds I flash healed because I'm not gonna risk it but this build can get through quite a lot of mobs without repair. Good crowd build probably doable with lower stats only downside is at the end of every wave - you either wait out the despawn timer or mow down the mobs with a DPS. I used 2 hunt+monk buffers and 2 summs with a DST pet and an app guardian.
01 July 2022
yo i gotta question, why would someone run a map like this with such high stats for it to still be non fullly afk (besides the obvious upgrades first wave)? i love the creativity but the requirements/effectiveness/and workload dont match imo.
03 July 2022
im an enrage aura simp its a stepping stone/alternative for nyman's #771, req stats are way above what they should be