Hero | HP | Damage | Range | Rate |
---|---|---|---|---|
Apprentice | 1000 | 6000 | 2000 | 2700 |
Huntress | 500 | 0 | 2000 | 1000 |
Monk | 1000 | 0 | 5000 | 0 |
Ev | 0 | 1500 | 1500 | 1500 |
Summoner | 5000 | 2000 | 1000 | 500 |
Build Status: Public
Difficulty: Nightmare
Game Mode: Survival
Mix Mode: No
AFK Able: No
XP Per Run: 150,000,000
Time Per Run: 1-2 hours
Mana Used: 0
Mana to Upgrade: 0
More Builds from Pandoraaaa
Spartan's build lists wayyy too high required stats which seem pretty intimidating.
Stat differences:
App: 1000 less tdmg, 1300 less trate
Huntress: 2000 less tradius
Monk: 2400 less thp, 1700 less tradius
EV: 5000 less thp, 3500 less tdmg
Summoner: 1300 less thp, 1800 less tdmg
On the first wave, use a monk guardian to boost the size of both auras so they reach the buff beam, then go back to your LT stack.
Hint 1 - your first stack. Sit on top of this stack with a summoner with APPRENTICE GUARDIAN + Huntress Guardian.
Hint 2 - second stack of only LTs, boosted by a MONK Guardian + Huntress Guardian
The DST facing in the same direction as the arrow is verry important, make sure its range is as shown.
Magic blockade should be placed far from the other mage towers because it will be aggroing the djinn death ray. Too close, djinns prefer DSTs over that. Well basically the djinn that may potentially be ending your runs does so when the DSTs are busy shooting other stuff and it gets through. Because it has not been hit, it has nothing to aggro to, so it goes after the closest tower, which ends up being the mage towers. The reason why this doesnt happen all the time is because once a DST locks onto a djinn, its fast enough to prevent its beam even when its aggroed to the tower.
use only 2 heroes seriously
thanks spartan for the original build