Hero | HP | Damage | Range | Rate |
---|---|---|---|---|
Apprentice | 2000 | 6500 | 3000 | 2500 |
Build Status: Public
Difficulty: Any
Game Mode: Campaign
AFK Able: No
XP Per Run: N O
Time Per Run: N O
Mana Used: 0
Mana to Upgrade: 0
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The Green arrows is where to pint the DST's and the hints where to put the minions.
For the First wave you must put DST, buff beams, auras and traps.
For second Wave you can now put all minions with left over mana.
In between waves UP ANYTHING as usual but DST goes for upping them for last to the fact of TARGETING OGRES IN COMBAT.
For boss wave i suggest a Monk with Turtle + Serp, Jester with Ember + Cat, you're usual beamer EV and a Upper jester
The reason of the upper jester is due to the fact this figth can be done without Tboost is the fact of a b#llsh2t waves of ogres dammaging you're minions and auras getting RED.
The second reason of it is to always keep rolling healing and repair anything and keep busy the ogres if they move towards the DST.
The final reason of it is to roll the PCT kill (2 swords + 1 Core on Wheel) while they can with heal towers to keep the ogre rampage maintaned.
Stats: Monk - aura 6k _ Huntress - Aura 4k - T.hp 1k _ Summoner - T.hp 6k _ EV - T.dmg 6k or 7k.