Hero | HP | Damage | Range | Rate |
---|---|---|---|---|
Apprentice | 2000 | 4000 | 2000 | 3000 |
Monk | 2000 | 3000 | 4000 | 2000 |
Ev | 2000 | 2000 | 2000 | 2000 |
Build Status: Public
Difficulty: Nightmare
Game Mode: Campaign
AFK Able: No
Mana Used: 0
Mana to Upgrade: 0
More Builds from Chiku
Once upon a time someone showed me a variation of this build. Works on any difficulty really whether you're mid-game trying for a harpoon and need to clear it on hard/insane difficulty OR if you're end-game and want to farm it on nightmare difficulty.
1. The area here is bigger then it looks on the map, just don't place the towers right beside the crystal, protect the towers and the crystal with reflects. More-so on the boss side.
2. Wall is optional, I found it useful for lower stats. Could also place gas traps and/or lightning auras where needed at the cost of a Deadly Striker Tower.
3. by setting up the walls in a V the boss should get stuck and locked out of using bomb. It can still attack normally and hit the core, however (so use reflects).