Build Status: Public
Game Mode: Survival
Mix Mode: No
AFK Able: Yes
Time Per Run: 1hr 40min
Mana Used: 0
Mana to Upgrade: 0
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Credit to Plane for this build :)
This build incorporates 10LTs as I will explain in Hint 2.
Basically 5 Archers as a frontline, followed by a spider/mage on each side of the entrances towards the core. Spider/mage should be far enough (5DU buff beam length) to not get hit consistently and can apply heals when needed without getting interrupted. Your minions will seldom get hit if you build this correctly as the LTs will pull most of the aggro from the ogres. It is recommended to have around 4-4.5k HP on your summoner to sustain the blows of the first waves.
Hint 1: First you'll need to resize your aura stack and place them here (Ensnare, Electric, Str drain) and leave the other str drain where it is. It is important that you DO NOT upgrade the buff beams until wave 1 is done and you have used your tower move jester to put everything into place as shown. Your minions will take a bit of beating during the first wave so its good to have decent HP on your summoner.
Hint 2: You will need 2 stacks of 5 LTs on your buff beam, along with a Deadly Striker Tower pointed SSE to finish off stuck mobs. Also included a gas trap on the LTs in case your LTs don't do enough damage to the djinn mobs and you get overwhelmed.
PS. I do have 2 AFK summoners each with a huntress guardian and an apprentice guardian equipped for maximum damage output, and each of them are standing on the LT stack to boost all 5 LTs effectively.