Map: Winter Wonderland

WW Competition - Hard Difficulty

Author: ArchangelM2

DU: 0/140 MU: 0/140

Disable Tower | Highlight Tower (Not Working for Chrome):

Build Status: Public

Difficulty: Nightmare

Game Mode: Campaign

AFK Able: No

Mana Used: 0

Mana to Upgrade: 0

More Builds from ArchangelM2

Not really the best way to go about it, but this build is relatively low skill and it is "a way." It's basically just a strategy where you cake up the crystals with auras and traps to stall out enemies and keep them off crystals while you take your sweet time killing the bosses. There is some RNG involved with gold enemies and ogre aggro at times, but once you have the build down, I would expect you'd be able to get it within a handful of runs unless you get really unlucky. If you really want to use this build to beat it, watch the video of my clear here to see how to go about it:

There's simply too much to explain in text how to go about it all. Exact placements, use of Move Tower on auras/traps, how to run the first wave to get through with no core damage, when to build what, the building of orcs before ogres and the process of swapping them out for ogres, there's a lot that goes into the run.

Breakdown of Heroes I Used and Their Gear:

Initiate - Polearm, Turkey, Range Tower set, full Range spec.

EV - Rifle, Turkey, one of the Hero Ab sets, mixed Health and Damage spec.

Huntress - Scarab Bow, pet doesn't matter, Damage Tower set, full range spec.

Adept - Emerald Staff, Dice, Resists Tower set, full damage spec.

Summoner - pets don't matter, Health Tower set, full Health spec.

Upgrader - Recurve, Crystal Staff, Genie, Casting Hero set, full Casting spec.

Monk - SL Skin, Chicken Baller, Genie, one of the Ab hero sets, spec for about equal TBoost and HBoost.

DPS Jester - Ember Scepter, Mischief Maker, Cat, Damage Hero set, full damage spec.