![](/images/map/Tree_of_Life.png)
![Ensnare Aura](/images/tower/ensnareaura.png)
![Darkness Trap](/images/tower/darknesstrap.png)
![Buff4DU](/images/tower/buff4du.png)
![Buff4DU](/images/tower/buff4du.png)
![Strength Drain Aura](/images/tower/strengthdrainaura.png)
![Hint 1](/images/tower/hint1.png)
![Hint 1](/images/tower/hint1.png)
![Lightning Tower](/images/tower/lightningtower.png)
![Lightning Tower](/images/tower/lightningtower.png)
![Lightning Tower](/images/tower/lightningtower.png)
![Lightning Tower](/images/tower/lightningtower.png)
![Lightning Tower](/images/tower/lightningtower.png)
![Lightning Tower](/images/tower/lightningtower.png)
![Lightning Tower](/images/tower/lightningtower.png)
![Lightning Tower](/images/tower/lightningtower.png)
![Hint 2](/images/tower/hint2.png)
![Hint 2](/images/tower/hint2.png)
![Seed Bomb](/images/tower/seedbomb.png)
![Seed Bomb](/images/tower/seedbomb.png)
![Green Arrow](/images/tower/greenarrow.png)
![Green Arrow](/images/tower/greenarrow.png)
![Forest Golem](/images/tower/forestgolem.png)
![Physical2DU](/images/tower/physical2du.png)
![Physical2DU](/images/tower/physical2du.png)
![Reflect1DU](/images/tower/reflect1du.png)
![Reflect1DU](/images/tower/reflect1du.png)
![Gas Trap](/images/tower/gastrap.png)
Build Status: Public
Difficulty: Nightmare
Game Mode: Survival
Mix Mode: No
AFK Able: No
Time Per Run: a lot
Mana Used: 0
Mana to Upgrade: 0
More Builds from Luck
This is my first 22-35 build that actually worked, however there is a bug that happens that makes it inconsistent - The wall with the gas trap will fall into the floor or slide across map, allowing the big green ogres in to mess your stuff up. It doesnt happen everytime, but Im not sure what causes it besides sharkens, hence the gas trap placement. Just giving a heads up. If you find a fix plz do message me on discord <3 Im sure using minion orc wall would fix this problem, But i am striving for minionless. Feel free to replace both walls with orcs and it likely wont be a problem for you.
I used an 18k app for this and even then its tough af, not sure what the cutoff point is but I was struggling.
Flash Heal Ensnare aura at end of each wave, it goes down a lot.
I used 2p summoners, make sure the strength drain is monk guard boosted, but as there is only 10 towers there it doesnt matter where you stand near the stack, it will get boosted. Try not to boost the gas trap by standing too close to it.
Make sure darkness trap on bridge reaches to the pathway below it and the pathway infront, or else mobs may sneak behind center core and break it.
The golem draws agro of the ogres and mobs from across map, and they wont attack the walls so long as golem is alive and well. Without golem they will attack walls.
The two seed bomb towers are great at shredding ogres, it kills them quick enough so that they are not lingering waiting to die from LT. If the ogres are alive too long they will attack the wall. You might be able to use fire tower or harpoons, havnt tested it, but the seed towers work pretty good.
*Disclaimer*: This map sucks for armour farming. Quite like embermount, it takes forever for each wave due to not only low DU, but the half billion health ogres. On top of that, the chest running is near impossible, especially with mobs that when they hit you will send you flying to the doorsteps of heaven without mercy. Took me around 5+ mins per wave.
For wave 35, you WILL need to use tower boosters. 4p with all summoners on this map just aint it chief, you will die.
Im sure this isnt the most optimum 2p minionless build, but it works, kinda. Pretty scuffed but im proud of it... Feel free to message me if you think its dumb or something tho