Hero | HP | Damage | Range | Rate |
---|---|---|---|---|
Monk | 0 | 1729 | 3829 | 802 |
Hermit | 969 | 2090 | 1365 | 767 |
Build Status: Public
Difficulty: Nightmare
Game Mode: Campaign
AFK Able: No
XP Per Run: 6m-7m
Time Per Run: 140-150 seconds
Mana Used: 0
Mana to Upgrade: 0
More Builds from rabidalpaca
This build is a little bit finnicky as I wanted to minimize the time loss due to character switches. I found the placements that works consistenly for my stats; so, you may need to play around a little bit to avoid damage to the crystals. I also have pretty slow characters, so you can probably easily push the time down even further. More importantly, I find it's pretty lazy and easy compared to Tinkerer's.
It took me 70s to build, and 70s for combat. The time accounts for you coming in with all four splits already, that you come in as a Hermit (and thus, need to switch to a monk), and that you will be playing as Hermit for the duration of the first wave. The suggested route is as follows:
1. Grab the chest off spawn, then run to the right of the forge and grab the two chests.
2. Place the aura stack at the north crystal. Grab the chest at Hint 5.
3. Place tha aura stack at the south crystal.
4. Switch to Hermit and place the other towers.
5. Start the wave and upgrade both nature pylons during the wave.
Hint 1: For consistent placement, I use the sharp rock to the left as the anchor.
Hint 2: For consistency, I place the aura stack on the sharp rock.
Hint 3: Place two spore towers so that they target the left lane only. Place the third spore tower to cover the other two lanes.
Hint 4: One spore tower to cover the bottom two lanes. One spore tower to cover the top two lanes.
Build placements:
1. https://i.imgur.com/pieZ1x3.jpg
2. https://i.imgur.com/6lTkwNo.jpg