I run this map with :
- Upgrade Jester as main
- Tower Boost Monk with monk guardian
- Armored Summoner with Chicken + Apprentice guardian
- Armored Summoner with Chicken + Huntress guardian
Summoners are on each side of "Hint3" buff, on LT's (chicken should fight)
Reach wave 14 before archers get killed by ogres. Need improvement of build or stats. Any constructive comments is welcome.
Hint 1:
Aura stack + Gas Trap (should reach the arrow marked lane)
6DU Buff + 7 Archers + 2x 1DU Reflection Beam for copter
4DU Buff + 3 Mages + 1DU Reflection Beam
Hint 2:
Aura stack (in the middle for wyverns)
4DU Buff + 4 Archers
Hint 3:
6 DU Buff with : • 3 Mages + 2 LT's + 1DU Reflection Beam on "Hint4" side
• 2 Mages + 2LT's + 1 DU Reflection Beam on "Hint3" side
Hint 4:
Aura Stak
6DU Buff (reach Gas trap and Aura stack on "Hint5" - usually build a buff beam to reach the "Hint4" Buff, then sell it)
+ 4 Archers
Hint 5:
Aura stack + Gas Trap (to prevent Djinn desummoned Auras)
Darkness Trap on stairs to aggro ogres with LT's before they hit Crystal on Hint5