Map: Buccaneer Bay

Bucc Challenge NMHC > wave 14

Author: Herbofou

DU: 0/120 MU: 0/120

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Details:
Required Hero Stats
Hero HP Damage Range Rate
Apprentice 2000 6000 3000 4000
Huntress 2000 5000 3000 2000
Monk 3000 6000 3500 2000
Ev 4500 6000 1000 1000
Summoner 4500 6000 1500 1500

Build Status: Public

Difficulty: Nightmare

Game Mode: Campaign

AFK Able: Yes

Mana Used: 0

Mana to Upgrade: 0



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Description:

I run this map with :

  1. Upgrade Jester as main
  2. Tower Boost Monk with monk guardian
  3. Armored Summoner with Chicken + Apprentice guardian
  4. Armored Summoner with Chicken + Huntress guardian

Summoners are on each side of "Hint3" buff, on LT's (chicken should fight)

 

Reach wave 14 before archers get killed by ogres. Need improvement of build or stats. Any constructive comments is welcome.

 

Hint 1:

Aura stack + Gas Trap (should reach the arrow marked lane)
6DU Buff + 7 Archers + 2x 1DU Reflection Beam for copter
4DU Buff + 3 Mages + 1DU Reflection Beam

Hint 2:

Aura stack (in the middle for wyverns)
4DU Buff + 4 Archers

Hint 3:

6 DU Buff with : • 3 Mages + 2 LT's + 1DU Reflection Beam on "Hint4" side
                       •  2 Mages + 2LT's + 1 DU Reflection Beam on "Hint3" side

Hint 4:

Aura Stak
6DU Buff (reach Gas trap and Aura stack on "Hint5" - usually build a buff beam to reach the "Hint4" Buff, then sell it)
+ 4 Archers

Hint 5:

Aura stack + Gas Trap (to prevent Djinn desummoned Auras)
Darkness Trap on stairs to aggro ogres with LT's before they hit Crystal on Hint5