Hero | HP | Damage | Range | Rate |
---|---|---|---|---|
Monk | 4500 | 4000 | 7500 | 4000 |
Ev | 4100 | 8700 | 2000 | 3000 |
Summoner | 8000 | 3000 | 1000 | 2500 |
Hermit | 2000 | 8300 | 3700 | 4100 |
Build Status: Public
Difficulty: Any
Game Mode: Campaign
AFK Able: No
Mana Used: 0
Mana to Upgrade: 0
More Builds from TheOnlyMaxx
This build is extremely derivative of an Emerald Survival build by Garzhod.
DEFENCE PLACEMENTS: https://imgur.com/a/bTo1Uuh
First Build Phase, build all DU towers on North and South Crystals. During first Combat Phase, use builder Hermit with Dice or Genie to build out East Core.
On second Build Phase, build all minions.
For next Combat, upgrade all Buff Beams first and then move on to towers (I use Adept upper, so there is no particular order for tower upgrades) and try to make sure South Core is completed for Boss. I personally only have my Adept upper out all the way until the Final Wave.
The blue lines to the right of the South Crystal indicate an area where Djinns typicalling get stuck at the end of waves.
Boss Fight: I only use one account, so I only have 3 Apps for last wave. 2 of them have a Huntress Guardian and 1 has a Monk Guardian. I put 1 Huntress on East Core defenses, and the other 2 Apps spoon the South Core Seed-Stack (they sit behind the Seed Bomb towers) And, while facing toward the Boss, I have my Tboost planted between the 2 Archer minions behind the Phys Beam on the South Core. The Seed Bombs are just as effective as, if not better than, DSTs at taking out the Boss.
The "required stats" are just my own stats, but I feel like it can be run with slightly lower stats.
02 January 2024
very nice build, got like 1k lower stats on everything and it still worked