Build Status: Public
Difficulty: Nightmare
Game Mode: Campaign
AFK Able: No
Mana Used: 0
Mana to Upgrade: 0
More Builds from The Dungeon Defender
This build is for Crystaline Resurgence 2 (CR2)
Note 1: This is a stack of seed bomb towers facing all directions with a mushroom and forest golem on them.
Note 2: Very similar, but only faces directions away from the wall they are placed next to, so none facing back toward the wall.
Each Crystal has a summoner minion build spread out to draw attantion away from the crystal and heal the minions. There are lots of combos that do the same thing, so use the one you like.
The real challenge of the board is the boss. He can only be damaged by elemental attacks. We tried diffent combos, but our best was a strong jester shooter with a cat and strong hero boost monk with Nature's Griffon pet and mischief maker. We stayed at range on the boss and soaked him with ranged attacks until he shoots his eye beams into the ground, then we did a 5 second strafing run up close to get the monk pet to deal big hits (had Nature's Griffon on). If we wanted to take longer and be safe, we could have just stayed at range. Our Jester had an Emerald Bow. Both characters could deal damage safely from range and not get hit (slow and steady dmg). The boss moves around the board and you just go find the lamp he went into (pay attention to the trail he leaves.) Whenever the boss would teleport we would use the jester wheel to heal defenses (three potions) before resummoning him.