Build Status: Public
Difficulty: Nightmare
Game Mode: Survival
Mix Mode: Yes
AFK Able: No
Mana Used: 0
Mana to Upgrade: 0
More Builds from stealthkiller22
EDIT: removed darkness trap added additional gas near left wall up on stairs to catch more djinn this gives the lt towers protection from getting damaged toward the end of wave less flash heal more afk
similar to my build on mix mode i modified build to cater for regular mode recommend to watch video for placements https://www.youtube.com/watch?v=rr_kPjU2Tm4&feature=youtu.be
might make video just specific to this mode where you would have mix mode off
trap placement is different on right side wall i will have them all just touching from the edge as i will have triple stack of traps over there /inferno/gas/prox to help clear the lane
dont have to resize any aura or have any temp tower placements make sure you place auras south of crystals close to stairs where the ev wall will be highly recommend you view video for tower placements
Hint one 9 archers on 6 du buff beam 4 du buff beam behind archer line 2 mages one each corner of beam spider to the left corner of beam as ogres get agro to left side of archers
this will have a triplestack of traps gas inferno and prox huntress FTW
Hint 2 3 du ev wall with 4 du buff
Hint 3 6 du buff beam hard to see on planner but must be placed on angle from top of stairs all the way to the other corner i will make a video so it much easier to see hard to see placement on planner this will have 9 archers wall on a angle the mages will sit corner of beam off LT stack beam to heal archers one prox one gas placed on top of stairs to catch djinn this will help with the djinn rush so u can be more afk during the djinn rush instead of constant flash heals towards end of wave
hint 4 4 1 du reflect beams covering LT stack beam
hint 5 5 du buff beam on angle behind crystal this will be the 5 LT stack powered with poon tower
can start wave 14 -18 up to you maybe start even lower if your towers arent super strong make sure you dont upgrade any buff beams until 2 crystals have been destroyed dps left side ogre first then right side once both crystals down begin upgrading all beams priority of minion walls into LT tower stack then last beam with ev wall then u can upgrade whatever you like after that you might have to make your own priorities pending on your stats
toward end of each wave u will need to flash heal since to much djinn does alot damage to LTS
summoner 4.1k/5.3k health damage range and rate around 1600 to 2200
trapper 2.5k/5.3k/2600/2900
auras 2.5k/5.1k/2.5k/2k something
squire 2.2k/5.4k/2400/2800
adept 3.1k/5k/2k something/2.7k
ev waller 4.1k/5.1k/1600/2k something