Hero | HP | Damage | Range | Rate |
---|---|---|---|---|
Apprentice | 1800 | 4700 | 1500 | 4150 |
Huntress | 1750 | 2400 | 4300 | 2250 |
Monk | 2650 | 3100 | 4800 | 1450 |
Ev | 3300 | 4900 | 1000 | 1450 |
Summoner | 4700 | 3800 | 1550 | 1350 |
Build Status: Public
Difficulty: Nightmare
Game Mode: Survival
Mix Mode: No
AFK Able: No
Mana Used: 0
Mana to Upgrade: 0
More Builds from Wyrmura
An amalgamation of Garzhod's and Chiku's builds.
As the map for Wintermire is kinda wonky the build doesn't look exactly as it should.
The physical wall is placed on the short walls in front of the crystal. Don't upgrade the darkness traps or the topmost strength drain as Djinns will de-summon them.
1. The buff beam is placed on an intersection of tiles near the crystal. Just pick the line that goes along the center of the crystal and place it on the first crossroads near the bridge.
2. Line the archers along the second pillar with candy canes from the back of the bridge to block it.
3. Stack all the minions a bit behind the leftmost ogre.
I used a 3,483 TBooster with a huntress and apprentice guardian summoner. Depending on your aura health the strength drain at the bottom may go down as it can get down to ~15% health for me.
For 32-35 I used my TBooster and a Jester to upgrade all the essentials during 32 and 33, while occasionally using Wheel'O'Fortuna for triple swords as a safety net. (2100 WOF stats). At 34 I brought out my guardian summoner and continued to the end.