Map: Wintermire

Wintermire Survival (Bit under 5k stats, works for 32-35)

Author: Wyrmura

DU: 0/140 MU: 0/140

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Details:
Required Hero Stats
Hero HP Damage Range Rate
Apprentice 1800 4700 1500 4150
Huntress 1750 2400 4300 2250
Monk 2650 3100 4800 1450
Ev 3300 4900 1000 1450
Summoner 4700 3800 1550 1350

Build Status: Public

Difficulty: Nightmare

Game Mode: Survival

Mix Mode: No

AFK Able: No

Mana Used: 0

Mana to Upgrade: 0



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Description:

An amalgamation of Garzhod's and Chiku's builds.

As the map for Wintermire is kinda wonky the build doesn't look exactly as it should.

The physical wall is placed on the short walls in front of the crystal. Don't upgrade the darkness traps or the topmost strength drain as Djinns will de-summon them.

1. The buff beam is placed on an intersection of tiles near the crystal. Just pick the line that goes along the center of the crystal and place it on the first crossroads near the bridge.

2. Line the archers along the second pillar with candy canes from the back of the bridge to block it.

3. Stack all the minions a bit behind the leftmost ogre.

I used a 3,483 TBooster with a huntress and apprentice guardian summoner. Depending on your aura health the strength drain at the bottom may go down as it can get down to ~15% health for me.

For 32-35 I used my TBooster and a Jester to upgrade all the essentials during 32 and 33, while occasionally using Wheel'O'Fortuna for triple swords as a safety net. (2100 WOF stats). At 34 I brought out my guardian summoner and continued to the end.