Hero | HP | Damage | Range | Rate |
---|---|---|---|---|
Apprentice | 0 | 6200 | 0 | 4100 |
Monk | 0 | 5700 | 3700 | 0 |
Summoner | 4300 | 6200 | 0 | 0 |
Hermit | 0 | 6400 | 0 | 0 |
Build Status: Public
Difficulty: Nightmare
Game Mode: Campaign
AFK Able: No
Mana Used: 0
Mana to Upgrade: 0
More Builds from stealthkiller22
first wave you can set everything down except heal aura can do that whenever
2nd wave build all minions with full reserve of mana
Hint 1 5 archers 2 orcs 2 spiders have mages in the middle be close to the rock over there
Hint 2 5 archers 2 orcs 2 spiders 3 mages center
hint 3 4 LTS one mushroom 1 pylon 1 golem
hint 4 heal to assist with boss and survivability if u run out of mana it is safe to jump down and go down near defenses make sure you jumping around alot when collecting mana best to go back up to heal aura zone through air pad thingy safest way without dying be very careful of harbingers when making a trip downstairs
old build had more traps and no hermit and was done with 4 to 5k tower damage also had less range on my huntress and monk aswell i havnt tried without minions for this map not sure if my stats would be up for it if no hermit just have more adept towers minion on angle there to help stop enemy pathing