Hero | HP | Damage | Range | Rate |
---|---|---|---|---|
Squire | 2800 | 6400 | 0 | 0 |
Huntress | 2500 | 6000 | 2500 | 0 |
Monk | 0 | 5700 | 3500 | 0 |
Ev | 4500 | 6000 | 0 | 0 |
Summoner | 4300 | 6000 | 0 | 0 |
Hermit | 0 | 5500 | 0 | 0 |
Build Status: Public
Difficulty: Ruthless
Game Mode: Survival
Hardcore: No
Ruthless: Yes
Mix Mode: No
AFK Able: No
Mana Used: 0
Mana to Upgrade: 0
More Builds from stealthkiller22
picked up hermit for 2 dollars this is just modification on my build without hermit he was my lowest tower damage guy at 5400 this definately runs alot smoother even when im only using 2 of his towers the mushroom spore for this map is very good easily spreads to enemies was the highest performing kill tower to,the harpoons melt the ogres in centre lanes though
- ev wall control random ogres/ this is semi afkable ruthless depending what wave you choose to start from when your tower boosting monk is on cooldown just use hero boost till tower boost is available again i wouldnt attempt this map without tower boost monk one of the toughest with limited du available and crazy health mob/ogres on ruthless difficulty also recommended alt to be summoner with app/hunt guards sitting on main towers
for wave 32 start high stats recommended and high tower boost monk and one afk summoner with app/hunt guardians plus use of emergency flash heal you might need it with low upgraded towers active jester recommended for upgrading purposes and wheel kills once i have everything maxed just stay on jester for wheel kills and feed mana to your afk tower boost monk to keep it running heaps of mana drops anyway i leave dps dps pet on my tower boost helps assist damaging enemies. once you get to wave 35 you can bring in another summoner with double monk guards this will make all traps large auras aswell
hint 1 2 mages corner pillar each corner of minion wall behind 3 spider 3 archers on beam prox/inferno combo
hint 2 2 mages 1 each corner behind minion wall 3 spider 3 archers beam prox/inferno combo
hint 3 4 harpoon 2 facing east/west 1 watching over 3 orcs aura stack
thinking maybe 5k to 5,5k damage can be passable but would recommended 18 wave start max if you give it a shot need towers at full strength
modified again got rid of adept it bit to much switching multiple heros dont even need adept squire owns this map