Hero | HP | Damage | Range | Rate |
---|---|---|---|---|
Squire | 0 | 6800 | 3000 | 0 |
Huntress | 2900 | 6200 | 0 | 0 |
Monk | 3000 | 6000 | 4000 | 0 |
Summoner | 4400 | 6300 | 0 | 0 |
Hermit | 0 | 6700 | 0 | 0 |
Build Status: Public
Difficulty: Nightmare
Game Mode: Survival
Mix Mode: No
AFK Able: No
Mana Used: 0
Mana to Upgrade: 0
More Builds from stealthkiller22
hint 1 2 orc wall facing cave spawn prox set towards cave spawn have mage behind them/ bowling turret facing cave the bowling bowls will also roll off and hit enemies below that are spawning from the lower cave
- 1 bowling turret facing east ramp this provides knockback and cleans up ogres coming up ramp harpoon to assist with piercing and to take out djinn wyvs
- harpoon and sunseed tower for ogres/copter ogres and deal with enemies coming up that ramp from ship 3 orc wall you can have mage and spider on buff beam and still heal the 3 orc wall there. ethereal and inferno trap combos facing towards south ramp just catch edge of trap to beam
- wall of 3 orcs one spider have 2 mage sit behind them for healing make sure you dont place these minions walls to close crystal will sit near top of ramp within auras
hint 2 all these minions can sit on buff beam not as many ogres go to east crystal 2 harpoons facing the side where more ogres spawn one harpoon for wyvs perfect piercing setup here the golem will assist if they come close they didnt with my towers even golden
- recommended double monk guard hanging east crystal this will give your harpoons either max 100 range or near it and increase aura size paired with another summoner using app huntress guards, one summoner afk west crystal with app and hunt guardians will probably need to watch for maintainence this ends up spawning over 6000 enemies with 4 active strength seems to drain fast at west and depending how high your trapper health is may need repair prox here and there not sure what stats needed will provide what i used