Hero | HP | Damage | Range | Rate |
---|---|---|---|---|
Squire | 0 | 7200 | 0 | 0 |
Monk | 0 | 6000 | 4000 | 0 |
Hermit | 0 | 7200 | 0 | 0 |
Build Status: Public
Difficulty: Ruthless
Game Mode: Survival
Hardcore: No
Ruthless: Yes
Mix Mode: No
AFK Able: No
Mana Used: 0
Mana to Upgrade: 0
More Builds from stealthkiller22
hint 1 these will go on buff beam the harpoon next to bowling turret will go on angle to receive buff it keeps buff while firing this is for fitment purposes if you do stacking be alot easier build time takes me about 10 to 15 mins combat time short with 2 active 3 to 4 mins bring 4 in last wave for extra rewards
- first starting wave you want to have a strong tower booster i was using one with 5500 points also use adept upgrader you will get everything upgraded in first starting wave try feed your monk mana inbetween if not using genie on him i had dps pet on him
- from wave 33 you will switch to a jester with genie and spam mana drops to your tower boosting monk while using wheel every chance you get, tower boost should last pretty much 90 percent of the wave which you can use hero boost on cooldown
- last wave bring afk boost summoners
-these 4 du web walls get ogres killed within 1-2 seconds bowling turret with harpoon does alot damage times may vary depending on your stats listed stats i used on side dst overrated for this map to slow and does single target the damage difference between bowling is very small but bowling does aoe and bounces off walls so your doing big damage to ogres while also cleaning up other enemies paired up with the harpoon you get nice piercing setup on lanes where dst would only hit one enemy before it dies
can be done with around 5.5k to 6 damage 5k+ tower boost recommended though