Hero | HP | Damage | Range | Rate |
---|---|---|---|---|
Squire | 0 | 7200 | 0 | 3000 |
Apprentice | 0 | 6600 | 0 | 0 |
Monk | 3200 | 6000 | 4000 | 0 |
Ev | 0 | 6800 | 0 | 0 |
Summoner | 4400 | 6500 | 0 | 0 |
Hermit | 3000 | 7300 | 0 | 0 |
Build Status: Public
Difficulty: Ruthless
Game Mode: Survival
Mix Mode: No
AFK Able: No
Mana Used: 0
Mana to Upgrade: 0
More Builds from stealthkiller22
buff beam east you want to start 5 du just behind the flowers 2 bowling turrets will sit here so it rolls down ramp auras somewhat close to end of buff beam to cover both minion walls im only using 4k range so if your higher dont need to figure out placement to much web walls there for bonus damage plus additional slow
hint 1 make sure there no gaps and they completely block enemy pathing the super ogres can glitch over if not properly covered ogre sits on left you will notice that wall has dodgy pathing those super ogres can glitch through it so that why the ogre can seal it nicely. have decent gap between bowling turret and minion wall you dont want them to smack your towers these ogres are crazy strong . mages will hang back for healing purposes
this highly depends on strong tower boost plus wheeler first wave you want to use upper to gets things maxed while maintaining tower boost with monk - at wave 33 is when you will stay on jester it rough doing it yourself but if you can team up with another wheeler would make things alot more easier rather doing it all yourself. my tower boost was 5500 for reference . you will have to do a quick repair on strength aura at east during the wave safest pathing is the green arrows marked and u go back up that way you will avoid harbingers
-bowling turrets do alot damage plus keep those stupid ninjas from coming up with the knockback effect waves about 5 mins would be shorter if that damn bottom spawn wasnt so far away lol
-had few tower heros around 6.5k mark wouldnt recommended attempting this unless you have endgame stats it works for nm to so you wouldnt need super crazy stats on there the ogres still reach half a bil on nm though so a tower booster monk will be required
-priority upgrades pre wave start 3 each per orc max out west towers except gas and ensare ,max beams then dump whatever you feel like would be beneficial to you i drop a few on the web walls this is alot harder then throne room but similar strat with the jester monk combo this map will benefit with 2 jesters alot compared to throne room
- last wave you can bring in 2 afk boost summoners get 4 griffons all yourself best to roll 3 swords when shit load of super ogres out towers will clean them up afterwards