Hero | HP | Damage | Range | Rate |
---|---|---|---|---|
Apprentice | 0 | 6700 | 0 | 0 |
Monk | 0 | 6000 | 4000 | 0 |
Summoner | 4400 | 6500 | 0 | 0 |
Hermit | 0 | 7400 | 0 | 0 |
Build Status: Public
Difficulty: Nightmare
Game Mode: Survival
Mix Mode: No
AFK Able: No
Mana Used: 0
Mana to Upgrade: 0
More Builds from stealthkiller22
no stacking required this is afkable to
hint 1 - 4 du phy wall with 6 du buff golem mushroom will sit somewhere close to middle lightning towers will be behind them this is where you can have another summoner afk at the back boosting towers with app and hunt guard pylon will be our range booster in this area
hint 2 - south minion walls will have 2 mages and 2 spiders sit behind them for healing/webbing purposes here is where you will sit 2 summoners with 2 monk guards and 1 app and hunt guard the extra monk guard will just boost mages and spiders for the extra towers which is a nice addition this will boost strength slow and buff beam towers
- minion setting summoner can just chill in overlord mode minions will do max damage with it out on the field
stats i listed isnt required just what i used can probably do this with 5k tower damage ogres hit like 108 mil max last wave. if you choose to farm 2 active no need to use monk guardians just have damaging towers boosted with damage and speed
- sometimes stupid orc get stuck north or ogre around that teleport spawn devs need fix pathing issues
- wave 25 to 30 with 4 active took me around 4min 30 per wave mob count reaches over 5k
-wave 30 to 35 about 5 min to 5 min 30 per wave 4 active