Hero | HP | Damage | Range | Rate |
---|---|---|---|---|
Apprentice | 1100 | 6100 | 3200 | 3200 |
Monk | 2500 | 3400 | 4900 | 2900 |
Ev | 3200 | 4600 | 2700 | 3100 |
Summoner | 5000 | 3500 | 2700 | 3400 |
Hermit | 4000 | 4400 | 2500 | 3200 |
Build Status: Public
Difficulty: Nightmare
Game Mode: Campaign
AFK Able: No
XP Per Run: 25-30m
Mana Used: 0
Mana to Upgrade: 0
More Builds from mitchellwyke
Pre Wave 1. Auras, then beams. Mid Golem and Pylon. Any time and mana left start to build the archers to stop the ogres before wave 2.
Pre Wave 2. LTs and DSTs first (make no difference which side you put them on the beam, although I tend to go LTs closest to golems) and Golems last. Once Golems are in, you have to use the crystal or other towers to jump over. Any time left archers other side of the bridge. If you don't get these in, have to kite the ogres that come from the south.
Pre Wave 3. Complete build Archers first. Mages and spiders will wait until next wave. Then upgrade, TB beams, DSTs, golems, LTs and then mages, then the rest.
By moving the beam to one side of the bridge it makes much more space behind the golems and its nicer to sit there. Standing on Position 5 is perfect for afks as they don't tend to get hit from anything.