Map: Wintermire

WinterMire Solid Build NMHC Campain

Author: mitchellwyke

DU: 0/140 MU: 0/140

Disable Tower | Highlight Tower (Not Working for Chrome):
Details:
Required Hero Stats
Hero HP Damage Range Rate
Apprentice 1100 6100 3200 3200
Monk 2500 3400 4900 2900
Ev 3200 4600 2700 3100
Summoner 5000 3500 2700 3400
Hermit 4000 4400 2500 3200

Build Status: Public

Difficulty: Nightmare

Game Mode: Campaign

AFK Able: No

XP Per Run: 25-30m

Mana Used: 0

Mana to Upgrade: 0



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Description:

Pre Wave 1. Auras, then beams. Mid Golem and Pylon. Any time and mana left start to build the archers to stop the ogres before wave 2.

Pre Wave 2. LTs and DSTs first (make no difference which side you put them on the beam, although I tend to go LTs closest to golems) and Golems last. Once Golems are in, you have to use the crystal or other towers to jump over. Any time left archers other side of the bridge. If you don't get these in, have to kite the ogres that come from the south.

Pre Wave 3. Complete build Archers first. Mages and spiders will wait until next wave. Then upgrade, TB beams, DSTs, golems, LTs and then mages, then the rest.

By moving the beam to one side of the bridge it makes much more space behind the golems and its nicer to sit there. Standing on Position 5 is perfect for afks as they don't tend to get hit from anything.