Hero | HP | Damage | Range | Rate |
---|---|---|---|---|
Apprentice | 2693 | 6228 | 3782 | 5151 |
Monk | 2890 | 3114 | 7715 | 3505 |
Ev | 4045 | 7850 | 3870 | 4000 |
Summoner | 6050 | 4650 | 3324 | 3810 |
Hermit | 3281 | 7150 | 4125 | 4050 |
Build Status: Public
Difficulty: Ruthless
Game Mode: Survival
Hardcore: No
Ruthless: Yes
Mix Mode: No
AFK Able: No
Mana Used: 0
Mana to Upgrade: 0
More Builds from [ninja]vanio_ludoto
Hello Defenders!
The build is tested and Survived to wave 34 with 2 summoners on each App towers stack. The build is pretty much the same as the NMHC Survival build I've listed not long ago, but the one difference is instead of 2 Seed Bombs I place a Golem in-between the App tower stacks, and the other difference is that all of the MU points are used to build some sort of walls at both sides of the bridge. At the top You can see the way I place the Minions.
From Wave 22 upto Wave 34 with 2 Guardian summoners (Monk and Huntress) I have had some Core damage, but not significant, and on the last Wave 35, I had TBooster Monk with AB1 at 7K, and 2 Hermits with Huntress guardians, and my builder Hermit Forest Grump, all of them under the bridge.
When You look at my builders stats, I wanted to say that those are very much the required stats for the build, because, even tho I won the map, I had to flash heal the Auras and the App stacks every now and again.
One thing to bear in mind is to watch the first couple of waves on the mini map and decide how close to the Cores to place Your Minions.
Hint 5: Just like the NMHC build You can have stuck mobs (lost their way for some reason) somewhere there , but it should be reachable, and the one main downfall with this build is, that You do not have MUs left, so You can summon a minion there to get the Mob killed. However, You can go there with a Guardian summoner and after a few pushes from here and there, the Mob will unstuck and find their way to the point where the DST will do the job.
Steam - [ninja]vanio.ludoto
Discord - domischief__