







































Build Status: Public
Difficulty: Ruthless
Game Mode: Campaign
Hardcore: No
Ruthless: Yes
AFK Able: No
Mana Used: 0
Mana to Upgrade: 0
More Builds from The Dungeon Defender
Warning! Graphics card check ahead***
DU in game is 140, not 90 as Dundefplanner shows.
Party: 3 summoners with double guradian pets each (monk, huntress, apprentice) and Tower Boost Monk
Wave 1: Auras and buff beams and the 4 reflectors by the crystals, and all the LTs, have a character out that can kill mobs at the top crystal, just in case. Alternately, build the DSTs and some Lts first wave, instead of all LTs.
Wave 2: Build the rest and upgrade as able
Hint 3: Sometime before the end of the run, build the Reflector beams like they are going out of style, across one way, across the other way, and 2 diagonal, covering every which way of your towers and bury every player inside them as well.
The bosses get cooked by the wisp dens as soon as they come near.
If you add some DPS in the network of reflectors it may go faster, but I will say, this build was very safe; I rarely saw any hits on the towers or players and any hits that landed were instantly healed by the golem.
Rewards for the run were solid! Good luck!
07 February 2025
Build was solid in nightmare. Replaced 1 LT with a lightning aura in top stack to help early waves. Filled rest of DU with a couple more reflects.