Map: Crystalline Dimension Area 3

Crystal Resurgence: Part 3 - Golems

Author: Lusitainia

DU: 0/175 MU: 0/175

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Details:
Required Hero Stats
Hero HP Damage Range Rate
Huntress 3000 5400 3300 1700
Monk 3700 3800 5900 1500
Ev 3700 6600 3400 3200
Hermit 4600 5200 2600 2800

Build Status: Public

Difficulty: Nightmare

Game Mode: Campaign

Hardcore: No

Ruthless: No

AFK Able: No

Mana Used: 0

Mana to Upgrade: 0



More Builds from Lusitainia
Description:

Place the beams/golems a bit outside the stone circles the crystals are on to avoid ogres hitting the crystal (as much), auras can be placed closer to the crystal itself.

This worked for me. My DPS for the boss was lacking and was a slow fight and I was slow to react to demon lords and kept losing. This setup for me needed 0 attention and worked out instead of falling while I was focused on something else. Using other builds the mage minions kept going down, even down to 1/2 health during a wave itself without the boss up for me.

During the boss I was able to just ignore the demon lords with my stats, the crystals took a couple stray hits during the run for minimal damage (at most 5% health off anything during a VERY prolonged fight) with two run arounds to repair the auras with how long the fight went. (173/175 DU used total, was done solo for low scaling)