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Difficulty: Ruthless
Game Mode: Survival
Mix Mode: No
AFK Able: No
Mana Used: 0
Mana to Upgrade: 0
More Builds from The Dungeon Defender
I always liked this map. Build is pretty nice/fast. Decent numbers, decent kill rate--we got roughly 440 Kills/Min. The last like 50 mobs each wave are all ogres, so that's kind of unique to this map.
Basic strat here is to fill the map with Weak auras, then a couple slows on the middle (but we actually might be able to drop the slows and still do ok). We build on the South end to blast that spawn that's so far South, to keep it from being our slow point. Etherial Spike Trap keeps the spiders off your face. Minions on the South side and East and West keep the stack safe.
Everything on the map that spawns North has to try and walk 100 miles to the towers, so they get eaten. Tower Boost keeps the energy up (needed).
Party: Tower Boost Monk and 3 Summoners with Guardian Pets (Huntress/Monk)
Pros: Infested Quality Drops, A roll on Acc (including a shield) at the end of run.
Cons: Later Waves (like 30+) had to refresh Tower Boost at about 80% through the wave