Map: The Ramparts

Ruthless Pure Strategy Ramparts

DU: 0/110 MU: 0/110

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Details:

Build Status: Public

Difficulty: Ruthless

Game Mode: Pure Strategy

AFK Able: No

Mana Used: 0

Mana to Upgrade: 0



More Builds from The Dungeon Defender
Description:

Overall Armor Farm Rating:  Decent (B+)  

PROS: Infested Quality Armor Drops, just as Royal Gardens is, stable build, tower boost drops off during a lul, but doesn't require being covered 

CONS: Moderate kill rate (middle of the road) and End of map rewards aren't awesome, no cool pets from this one.

This map is interesting.  It has some decent potential to be a good armor farm.  It has highest quality (Infested), but some weird spawn timing that makes it a little less desireable.  If you want to run with just a single Tower Boost you probably can, because there is a lul about 2/3 the way through each wave that causes you to drop tower boost anyway, but the lul is long enough that tower boost has reset before the mobs start coming in force again.  I did enjoy having the DPS monk in as a backup, but also as a way to cover more ground and kill faster.

What's interesting about the map is all the mobs approach from the West (NorthWest and SouthWest).  So we designed the build to be as far South and East as we can get and as high up as we can get, with all our towers pointed in the direction of incoming enemies.  DSTs cover the SouthWest, all others cover West-NorthWest.  We build on the pillar tops, with buff beam running across.  This let us kind of cheese the buff beam to make sure all the build can get buffed.  I was able to buff the traps by having the buff beam go from the pillar to the ground and touch through all the towers on the ledge. 

Gas trap saves the day on waves 30+  I default keep a gas trap in for Pure Strategy maps, because the Djinns CAN get gassed, and its one of the few defenses that can help with the end of wave rushes.  The build didn't require any minions, but if you find a good place for them, that may be another way to modify it.  There isn't any slow points, the kill rate keeps up with the spawn rate, and as I mentioned there is just a mid-wave lul on spawns that you need to play around. 

By accident I survived wave 34 with no DPS monk alive (oops), but the build and Tower Boost held up fine and won the wave without the assist.