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Difficulty: Ruthless
Game Mode: Pure Strategy
AFK Able: No
Mana Used: 0
Mana to Upgrade: 0
More Builds from The Dungeon Defender
Many many hours of headspace on this one. Basically we make the East and North crystals into their own mini-game and they are self contained. The gas traps stop the djinn and the warden/squire towers drop the mobs easy. Ended up having a party with 2 Tower Boost monks, one on the center stack and one on the smaller West stack. This worked really well. There may be a way to shift the West stack close enough to the middle that you can TB from one point and catch both (potential), which would be nice because then you could run another summoner with guardian pets on that West stack. but I couldn't reach both, so went with 2.
Was a little disappointed becuase the loot throughout and at the end seemed to be rolling lower than expected.
Party is 2 TB monks, 1 summoner with hunt/monk guardians, and 1 AFK Warden builder
Thoughts: Could probly swap the warden with a summoner that has monk/huntress guardians and place on the stack next to tower boost monk 2 at hint 4. I think the North and East sides would still hold up. Could move one of the balistas from the south stack to the north if it has trouble, since the south would be boosted by the summoner now.