Map: Tinkerer's Workshop

Tinkerer's Workshop - Pure Strategy (22-35)

Author: slenderman

DU: 0/116 MU: 0/116

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Details:

Build Status: Public

Difficulty: Any

Game Mode: Pure Strategy

AFK Able: No

Time Per Run: <23mins combat

Mana Used: 0

Mana to Upgrade: 0



More Builds from slenderman
Description:

Important: Requires the secret to have been found on this map for extra DU

 

Build the north buff beam down from the top railing. Place the reflect as close as possible to the towers so they cannot get shot at by the mobs spawning right next to them, but also have protection from the south EVs upstairs should they make it over.

South towers go onto the device with the red nob on top, place them to the left of it (east side). I also recommend shrinking the south ensnare.

TB at hint 4 (on top of the pillar next to the machine where collision missing). Park Guardian Summoner with at least Huntress Guardian on south stack (recommend the vent next to it). Have your other guardian hero anywhere safe near the north stack without boosting the Ogre Minion. Boost with warden any time on main split. Djinnlet helps for being lazy, but not needed. The more you boost with warden the better of course.