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---|---|---|---|---|
Monk | 4000 | 3000 | 8800 | 0 |
Ev | 4000 | 9400 | 0 | 0 |
Hermit | 4500 | 8000 | 6000 | 4500 |
Warden | 3000 | 7800 | 5000 | 5000 |
Build Status: Public
Difficulty: Nightmare
Game Mode: Survival
Mix Mode: No
AFK Able: No
Time Per Run: 15:00 combat
Mana Used: 0
Mana to Upgrade: 0
More Builds from Quiche078
NOTE - This build is not for the faint of heart. The stat requirements are high, and I don't think you can really budge on them. With the projected damage nerf to Wisp Dens currently in the 10.4 Beta, the Warden damage requirements may even increase. This can be mitigated potentially with guardians if you don't mind losing target farmable weapon drops.
Alright, we got a working 32-35 NMHC Survival CR2 build, so I'm not gonna gatekeep. I'll share it. Important note - preupgrade all of the buff beams to level 5. This will make the run noticeably safer!
Wave 32 - Upper Adept and builder Warden.
Wave 33/34 - 1 Wheeler and builder Warden
Wave 35 - builder Warden, two heroes with Monk Guardians at (3) and (4) for the weapons you want, and another hero for the weapon drop you want. I used Gunwitches when testing, since Samiel the Flayer has some serious potential at the time of creating this build. The build may have some issues with other heroes - it's an early build.
For all waves, builder Warden should be placed at (1) or (2), dealer's choice.
Inspired by the theory concept that The Dungeon Defender has (https://dundefplanner.com/map.php?load=3966)