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Details:
Build Status: Public
Difficulty: Nightmare
Game Mode: Pure Strategy
AFK Able: No
Mana Used: 0
Mana to Upgrade: 0
More Builds from The Dungeon Defender
Description:
Rating: A-
Lots of mobs, quick-ish kills, easy central setup/boost, desireably end of map rewards. There is a lot fo flex in the build too, you got options.
Angles!
Seed bombs cover the south and east (get the angle right) and 1 cloud that direction too. Cloud towers cover the North and West (get the angle right).
Traps keep spiders off you and Djinn rush off you.
Minions acts as a wall, just any combo of minions works fine. Alternately, use some DU for a physcial beam there, probly just as good.
Party: 1 TB monk, 3 summoners with guardian pets (monk/huntress) at main stack, and 1 at North West stack.
Alternately: Could keep warden out, but everything dies so fast already, lot of flex on this one.