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---|---|---|---|---|
Huntress | 800 | 700 | 1400 | 1100 |
Monk | 1150 | 1000 | 2400 | 0 |
Ev | 800 | 1500 | 750 | 800 |
Summoner | 1800 | 1800 | 1200 | 1000 |
Hermit | 950 | 1750 | 1350 | 900 |
Warden | 800 | 1700 | 1300 | 1300 |
Build Status: Public
Difficulty: Nightmare
Game Mode: Campaign
Hardcore: No
Ruthless: No
AFK Able: No
XP Per Run: About 20M
Time Per Run: 22m total on camp
Mana Used: 0
Mana to Upgrade: 0
More Builds from Quiche078
Note - this build may take some practise to run well.
Thanks to Warden having a unique range of towers for crowd control, Coastal Bazaar starts to open up at a point before Infested makes it obsolete, and perhaps at a stage of the game where it threatens the norm of playing Dread Dungeon or Arcane Library instead.
Builder stats are on the side.
You will also need:
TB (1k)
Jester Upper/Wheeler (2k casting rate, 1k Wheel)
Adept builder with some ab1 (400 is fine)
Such stats are easily obtainable in Mythical armour with Fish in Bowls and Halloween Spooktacular 1 Weapons from Ruthless, which only needs 1k stats to clear.
First wave - build the Auras, buff beams and traps. Any leftover mana goes into the Mushroom and the Pylon.
Combat - be careful of the traps on the south core. The HP means they will need repair.
Second wave - add the Golem and the Warden towers.
Combat - bring in the TB on a split, make sure to aim towards the South East or South West. I recommend a Stones Throw Spear from Volcanic Eruptiion as a minimum - the ricochet is useful.
Third wave - build the minions. You'll need to move them a bit for the Minions behind the forge, but overlord mode makes this easy.
Combat - add the Adept on a third split. Drop mana to them with the Jester and keep their ab1 active. That should manage the upgrades on all of the towers.
03 October 2025
1st wave was a bit sketchy but that was probably me. Overall worked great