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Difficulty: Ruthless
Game Mode: Pure Strategy
AFK Able: No
Mana Used: 0
Mana to Upgrade: 0
More Builds from The Dungeon Defender
Rating: B
10 chests, strong mob count, ok kill rate, fairly easy/safe build, planty of DU to play with. No real "rush" at wave ends, Penalty one 4th build. Frequent crashes :( kind of burns it.
Party: 1 TB Monk, 3 summoners with guardian pets (huntress/monk)
Hint 1: 2 summoners go here.
Hint 2: No summoner, this piece of the build has to stand on its own. Build far enough back that ogres won't hit the core there.
Hint 3: 1 Summoner goes here.
Hint 4: Some minion stops to slow mobs from approaching the stacks.
Hint 5: TB monk stands here to boost the lower and upper defenses.
Build worked pretty seamless to 35, just refresh TB around 1K kills and nothing else needed to happen. I think we could optomize from here if wanted. Would love to incorporate bowling ball turrets in place of some DTSs perhaps.
I am on a quest to get some of these rats ++, so will keep at it.