Map: Crystal Cave

5k dmg hermit build (Ruthless Campaign)

Author: YogurtGogurt

DU: 0/80 MU: 0/80

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Details:
Required Hero Stats
Hero HP Damage Range Rate
Monk 0 0 6000 0
Ev 0 4000 0 0
Summoner 6000 0 0 0
Hermit 2000 5000 3000 1500

Build Status: Public

Difficulty: Ruthless

Game Mode: Campaign

AFK Able: No

Mana Used: 0

Mana to Upgrade: 0



More Builds from YogurtGogurt
Description:

***Heavily Inspired from blank's no Struggle (Hermit only) Camp/Surv ruth build

- With enough runs I probably could've done it blank's way, but I'm lazy so I altered it slightly to make use of minion units and web walls :P

Hint 1: auras, buff beam, tower stack, you can place the golem on the other side of the beam, pylon outside of the beam; you want two seed bombs facing each lane and the other two seed bombs facing left and right for the genies. Place all of this before or during the first wave and upgrade the buff beam during the wave.

Hint 2: Ogres on the outside, mages on the inside. You can place these any wave before boss wave, just give yourself enough time/mana to upgrade them.

Hint 3: Right here, there is a crystal and a pole thingy you can stand on and place defences on. Personally, I placed one mage on each before the boss wave and I placed my tower booster monk on top of the mages right before the bosses spawn in (don't miss your jump and fall into the lava!).

**It's super important your tb monk does not die during the boss wave!!! The bosses have crazy abilities so you want your monk as high up as you can to avoid them while still in the range of the defenses.

Additionally, I used a dps EV during the bosses, but I think running a summoner in phase shift to heal stuff would work fine. Also, I used a summoner with two huntress guardians and placed him inside the stack. (Also used an upgrader adept to get everything to three stars :P)  The "required" stats were just what I was able to beat this with. 

(If you have way higher stats, use another build :P this is for puny stats like mine)