Disable Tower | Highlight Tower (Not Working for Chrome):
Details:
Build Status: Public
Difficulty: Nightmare
Game Mode: Survival
Hardcore: No
Ruthless: No
Mix Mode: No
AFK Able: No
Mana Used: 0
Mana to Upgrade: 0
More Builds from The Dungeon Defender
Description:
Alright, seems to be working. I will try to tighten it up a bit.
Build concept is simple, we camp the spawns on the map. There are two "minor" spawns that we use minions to block off/deal with. For the most part the build then runs afk-able, just flash heal a couple times per wave across each summoner. The long alley ways make bowlingball turret a great choice. It doesn't just deal damage, it has a great knockback on everything besides ogres. In the 30s Ogres would make it to the stacks, but die there. We have one long range seedbomb tower covering the crystals from the other "minor" spawns.
Party: 4 summoners with monk/huntress guardian pets, 1 at each hint
Kills/minute ended up at 1,284, which is higher than my PS build.