Disable Tower | Highlight Tower (Not Working for Chrome):
Details:
| Hero | HP | Damage | Range | Rate |
|---|---|---|---|---|
| Monk | 4000 | 0 | 8100 | 0 |
| Warden | 0 | 8000 | 4500 | 4500 |
Build Status: Public
Difficulty: Ruthless
Game Mode: Campaign
Hardcore: No
Ruthless: Yes
AFK Able: No
Mana Used: 0
Mana to Upgrade: 0
More Builds from Sleepy
Description:
This works fairly well, but I have to figure tweaking the hero arrangement so that the heroes don't fall off the crystal. Once I figure that out, the build can be tweaked to be more efficient.
4 DPS Characters:
- Main DPS whatever it may be (I prefer big monk)
- Summoner with a cat and a healing pet for the party
- Idles on the crystal
- Hero Booster (small monk) with a strong AoE DPS pet
- Idles on the crystal
- DPS Monk (small monk) with a strong AoE DPS pet
- Idles on the crystal
- This will also be your backup hero booster for when the main boost is down.
- The DPS pet should have element damage that is makes up for whatever mobs are immune to the DPS pet on the Hero Booster.
Build Phase:
- Except for your main DPS, have all the characters on the crystal.
- Build the auras and beams. Towers will be built during the journey.
- Build the south auras first.
- When you complete the last ensnare aura down there, type "killme" in the chat to have your character die and return back to spawn in the middle (just saving a little bit of time).
- Continue building the rest of the auras and then the beams.
- After finishing, change back to your main DPS at the Forge south of Hint 4.
- Begin the wave and run back towards the crystal.
- Build the south auras first.
During Wave:
- You'll want to make sure to keep your non-main characters on the crystal as much as possible. Whenever they fall off, put them back on the crystal. Mobs, obstacles, invisible hitboxes, your other characters, or the crystal turning oddly may knock them off. Yeah, it can be annoying. Some runs they never fall off. Some runs they fall off a few times. And some runs, they are constantly shedding off like my dandruff when I was in puberty.
- The smaller heroes' size makes them less likely to fall off.
- Hint 1 are spots you want to be very aware of as there are high chances of a character or two falling off the crystal in those areas.
- Have your monks alternate their hero boosts (and later their tower boosts as well).
- Set your main DPS ahead of the crystal's path, clearing the and making room.
- As you approach the south Strength Drain aura, have your summoner and main DPS go off the crystal to intercept and kill the Sharken in that aura. These two will chill here while waiting for the crystal to come back.
- Babysit your two small monks to make sure they stay on the crystal as there are 3 spots in this south area where one of them is highly likely to fall off.
- When the crystal comes back after completing its u-turn, have your summoner hop back on.
- When you are getting close to the original spawn point near Hint 2, start "leap frogging" with your characters to clear/secure and park ahead for the path of the crystal. "Leap frogging" will be the most hectic part of the run; it's easy to get lost when switching from one character to another. You will want to keep the first two double aura stacks alive for this part. You can just hit the tower boost with one of your monks instead of repairing or upgrading them.
- When reaching Hint 3, have all your non-main characters back on the crystal. Keep an eye on your characters' health to make sure they don't go too low. If they do, then have the summoner use its healing ability and/or move the hurt character behind another healthier character.
- After the huntresses are killed at Hint 3 (so the crystal starts to move again), run ahead forward and change to your builder warden at the Forge south of Hint 4.
- Build as much as you can at Hint 4 until you have about 33 defense units left. This will be about after building 1 Shroom Pit and 6 Wisp Dens. Up this buff beam.
- As the crystal approaches with your cavalry on top, use Tower Boost. When the spider queens spawn, use Hero Boost.
- Before/while the spider fight is happening, use your warden to build the north stack as much as you can and upgrade the beam. You will want to keep space on the beam to add another stack of Wisp Dens in case you need to switch off your warden for a moment in the next step.
- If the spider fight is still ongoing, switch back to your main DPS at the north Forge there, and then finish the fight. Or use the monk DPS you left there to kill the spiders. Either works. I just like having split screen view off whenever I can.
- After the spider bosses are murdered to death, switch back to your warden (if you aren't already on your warden). Using your Warden, sell the Hint 4 buff beam and some of the towers (keep the auras up). Be careful not to die with your builder running around and about (basically, don't get webbed by the spiders). At Hint 5, spam as many Wisp Dens as you can. While you are running back to Hint 5, the mobs and ogres should have finished killing off the remaining Hint 4 towers.
- While you are doing this on your warden, after the next monk on the crystal starts their Hero Boosting, you shouldn't need to pay attention to your characters sitting on the crystal until the last two boss spawns/waves (cupids and ogres).
- Switch back to your main DPS (or better yet, a DPS EV) and wait for the crystal to finish doing its tour.
- Tower boost to kill the cupids.
- Before the cupids die, move your tankiest character towards the entrance where the ogres will enter (while staying protected by the aura). Position your summoner so that they can heal and buff your people without getting hit too much.
- When the cupids die, move your remaining characters that are still on the crystal to intercept the ogres as well. Yay, you won.
Edit 01/14/2026: Tweaked build and description to be better, more detailed, and clearer.