Map: The Tinkerers Lab

Tink Lab 3k stats NMHC (Jester, Monk, Summoner, EV) WIP

Author: Batcat007

DU 0/145 MU 0/145

Tower Filters

Highlight placed towers (Chrome limitation applies)

Build Details
Required Hero Stats
Hero HP Damage Range Rate
Apprentice 0 3500 1250 1400

Build Status: Public

Difficulty: Nightmare

Game Mode: Campaign

AFK Able: No

Mana Used: 0

Mana to Upgrade: 0

Build Description

Apprentice, Jester, TB Monk, EV NMHC

Relevant Stats:

A: DMG:3500 Range:1250 Rate:1400

J: Wheel:3200

M: TOWERHP:1k DMG:1500 Range:2500

E: DMG:3500

S: TOWERHP:2600

 

Pets:

Fish x2

Genie on DPS and TB monk

 

Active:

EV, Monk, Jester Wheel/DPS, Apprentice

 

Tips for start:

I usually path along arrows from start placing auras first then EV buff beams then two towers at Main Crystal Setup.

 

Tips:

In first wave use genie on monk and main dps to collect excess mana and as soon as possible max first buff beam by getting to 1 start then using wheel to save 1220, dont tower buff you dont need to yet if your monks aura damage is as high as it should be you need the mana for wave 2 setup.

second wave setup minions then use excess mana from monk to build most of towers setup.

3+ wave:

Roll debuff immediately at start and start TB monk, rotate between setup locations spamming genie for mana and spam upgrading priortize at least the first few waves ensuring that you at least have a few levels on the Buff beam, Auras, and Mages at each location

 

Later waves: Ensure you dont die so you can roll with wheel for % kill or % damage based on your dps playstyle, ensure everything is upgraded at least a little so you dont have any sudden collapses. 

 

1: This Buff beam should touch all towers and mage to save DU

2: If you stack you will be left with excess DU id probably reccomend putting down some Zap traps with EV at one of other blue 2 locations as they see a lot of ogre traffic 

3: Pay attention to these spots they are suspectible to break throughs if you mess with aggro or accidentally get them hit by multiple ogre balls. 

 

 

 

 

 

Tower Filters

Highlight placed towers (Chrome limitation applies)

Build Details
Required Hero Stats
Hero HP Damage Range Rate
Apprentice 0 3500 1250 1400

Build Status: Public

Difficulty: Nightmare

Game Mode: Campaign

AFK Able: No

Mana Used: 0

Mana to Upgrade: 0

Build Description

Apprentice, Jester, TB Monk, EV NMHC

Relevant Stats:

A: DMG:3500 Range:1250 Rate:1400

J: Wheel:3200

M: TOWERHP:1k DMG:1500 Range:2500

E: DMG:3500

S: TOWERHP:2600

 

Pets:

Fish x2

Genie on DPS and TB monk

 

Active:

EV, Monk, Jester Wheel/DPS, Apprentice

 

Tips for start:

I usually path along arrows from start placing auras first then EV buff beams then two towers at Main Crystal Setup.

 

Tips:

In first wave use genie on monk and main dps to collect excess mana and as soon as possible max first buff beam by getting to 1 start then using wheel to save 1220, dont tower buff you dont need to yet if your monks aura damage is as high as it should be you need the mana for wave 2 setup.

second wave setup minions then use excess mana from monk to build most of towers setup.

3+ wave:

Roll debuff immediately at start and start TB monk, rotate between setup locations spamming genie for mana and spam upgrading priortize at least the first few waves ensuring that you at least have a few levels on the Buff beam, Auras, and Mages at each location

 

Later waves: Ensure you dont die so you can roll with wheel for % kill or % damage based on your dps playstyle, ensure everything is upgraded at least a little so you dont have any sudden collapses. 

 

1: This Buff beam should touch all towers and mage to save DU

2: If you stack you will be left with excess DU id probably reccomend putting down some Zap traps with EV at one of other blue 2 locations as they see a lot of ogre traffic 

3: Pay attention to these spots they are suspectible to break throughs if you mess with aggro or accidentally get them hit by multiple ogre balls.