Map: Tavern Defense

1.5k Stratergy - NM - Tavern EXP

Author: NightmaresDev

DU: 0/120 MU: 0/120

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Required Hero Stats
Hero HP Damage Range Rate
Apprentice 1000 1500 1000 1000
Monk 1500 2000 1500 1500
Ev 1000 1500 1000 1000
Summoner 1500 2000 1500 1000

Build Status: Public

Difficulty: Nightmare

Game Mode: Pure Stratergy

AFK Able: Yes

XP Per Run: 55M+

Time Per Run: ±1 Hour

Mana Used: 0

Mana to Upgrade: 0

More Builds from NightmaresDev

I just want to clarify that this run was tested with way lower stats then that have been recommended.

We started on Wave 7.

The Setup

1. Start by placing the Auras as shown
2. Place the Buff Beams so they are buffing the Auras

3. The Zaps are always placed on the Buff Beam
4. Place Minions as shown.
Obviously, everything cannot be done in 1 wave the setup should only take about 2-3 waves to do.

Upgrade Rotation
You can technically do it however you want but this is how I did it.

1. Upgrade Beams to level 4
2. Upgrade Auras to level 3
3. Upgrade Beams to level 5
4. Upgrade Auras to level 5
5. Upgrade everything else how you want

Build Explained
The Auras will be your main source of damage and should be able to kill everything except for future Warriors.
For the Warriors in the later waves, your Archers and Mages will be your knight in shining armour.

Inside the Tavern, there are 2 sets of summons that are shown without the arrows. These sets are placed on top of the tables. But the Mage in one of the sets is behind the table.
The reason why they are there is that the Warriors will not or at least have not attacked them and they were able to constantly damage them if they got this far. The mage is just in case they get damaged so they get healed during the Waves.

This build is purely based on the Monk. If the Monk were to have Tower Damage at around 2.5k-3k and have the Beam Buff at around 1.5k-2.5k, this could be completed without the Apprentice or the Summoner. Still debating on that.

Character Stats

Tower Health - 1500
Tower Damage - 2000
Tower Range - 1500
Tower Speed - 1500

Ev Series

Tower Health - 1000
Tower Damage - 1500
Tower Stun Rate - 1000
Tower Speed -  1000


Tower Health - 1000
Tower Damage - 1500
Tower Range - 1000
Tower Speed - 1000


Tower Health - 1500
Tower Damage - 2000
Tower Range - 1500
Tower Speed - 1000

Tested With

Tower Health - 1186
Tower Damage - 1589
Tower Range - 1148
Tower Speed - 1399

Ev Series

Tower Health - 101
Tower Damage - 794
Tower Stun Rate - 528
Tower Speed -  417


Tower Health - 223
Tower Damage - 786
Tower Range - 454
Tower Speed - 335


Tower Health - 1234
Tower Damage - 1615
Tower Range - 1215
Tower Speed - 601



Why are the Beams only with the Auras?
This is a Monk based stratergy, and technically could also be done with just those two classes if the stats were a little higher.