Disable Tower | Highlight Tower (Not Working for Chrome):
Details:
Build Status: Public
Difficulty: Nightmare
Game Mode: Survival
Hardcore: No
Ruthless: No
Mix Mode: No
AFK Able: No
Mana Used: 0
Mana to Upgrade: 0
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Description:
The idea of this build is to agro the ogres on the south side with the harpoons and LT. There should always be a buildup of ogres trying to go across the bridge, the harpoons will shoot them and pierce through, thus getting the agro of new ogres. On the first wave there are no copters so this does not always work properly, with a jester roll damage all occasionally or just shoot new ogres to get their agro.
This build worked for me (6k stats) with a single summoner up to wave 40.
At hint 1, only copter ogres and harbingers spawn, but don't put the minions too close to the crystal, golden orcs have quite a bit of range as well :(
The minions at hint 2 should be placed all the way to the west of the bridge, otherwise copters will shoot underneath the reflects and ravage your minions.
At hint 3, the gas traps should not be buffed, if they do they get way too big and slow everything down.
All buffs are 4 du except for the mages one which is 5.
test
21 January 2018
An ogre hits the south crystal at the start of the 3 waves and killed it. Probably requires Damage All from Jester for aggro at the start of each wave.