Map: Tinkerer's Workshop

Tinkerer's Workshop RLPS sub 20 minute combat

Author: explosionduck

DU 0/116 MU 0/116

Sandbox Mode

Quickly test tower tweaks directly in this build view. Changes are not saved.

Hint focus

Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.

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    Tower Filters

    Highlight placed towers (Chrome limitation applies)

    Build Details
    Required Heroes
    NameHPDamageRangeRate
    MonkMonk4107378986542321
    Series-EVSeries-EV2782904932824164
    SummonerSummoner7926---
    WardenWarden1231800639584396
    GuardianGuardian7477183845004497

    Build Status: Public

    Difficulty: Ruthless

    Game Mode: Pure Strategy

    AFK Able: No

    Mana Used: 0

    Mana to Upgrade: 0

    Build Description

    setup the entire build in the build phase, the mage is placed under the moving gear on top of some rocks so he cannot be hit and killed(barely needed at all if you want to just keep the ogre alive yourself you would only need to repair once a run) 

    w22 upgrader, tower booster, 2 summoners both with 1 huntress guardian and 1 monk guardian each boosting 1 stack

    if you have finished upgrading swap your upgrader into a third summoner that holds a squire/apprentice guardian and boost hint 1, so you will have squire/monk/huntress/apprentice on hint 1 and a huntress/monk on hint 2, tower booster goes in a corner on hint 3. 

    havent tested on nightmare idk if its even worth playing 

    video of the build setup and first wave here: https://www.youtube.com/watch?v=cBuP2sXqfcA